How to make your own OdiousGypsy
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Option 1:
Time: ~1 hour, Cost: ~$10
Time: however long it takes you to get to and from your local print shop, Cost: $30+
Because you're lazy and stupid and dying to blow your hard-earned cash
Time: ~1 hour, Cost: ~$10
- Download the PDF and bring it to your local print shop.
- Print the game on the heaviest cardstock they have (they all tend to cost the same anyway).
- Use a paper cutter to cut out the squares. You don’t need OCD-level precision, but don’t fuck it up either.
- Here’s a link to the box that works for storage (not saying you have to buy it from here, just an example of where you can get an AMAC 102C plastic box).
Time: however long it takes you to get to and from your local print shop, Cost: $30+
- Basically the same steps as above, but just ask your print shop to do the cutting for you (that shit is pricey, but fair warning, the cutting is tedious).
Because you're lazy and stupid and dying to blow your hard-earned cash
- Pay us $100 and we'll make it for you. We might even include some extra cards. And possibly a referral to somebody who can help you better manage your money.
OdiousGypsy Instructions
- Everybody starts with 7 Tarot [no border] Cards in their hand.
- To start the first round, one player is chosen to be the judge. That player picks a Fortune-Seeker [black border] Card – for example: “A couple that just started sex therapy” – and reads it out loud to the group.
- All other players are Gypsies for this round. Gypsies choose two of the Tarot Cards from their hand to help give the Fortune-Seeker a psychic reading. For example, a player might choose one Tarot Card that says “Happy Ending” and another that says “Revenge” to use in giving their psychic reading.
- Gypsies then take turns showing the Fortune-Seeker what the Tarot Cards say, and explaining what that means for the future. For example, the Gypsy that chose “Happy Ending” and “Revenge” might say “Sex therapy goes well at first, but the guy doesn’t really want to be there, so he is going to go get a massage complete with a ‘Revenge’ ‘Happy Ending’. “
- After all the Gypsies have gone, the Fortune-Seeker chooses what they believe is their most likely future. The Gypsy who told that fortune wins the Fortune-Seeker card for that round.
- After the round is over, Gypsies replenish their hand with two more Tarot Cards (7 Tarot Cards in each player’s hand).
- Then the player to the left of the last Fortune-Seeker flips over a new Fortune-Seeker card. You can guess where it goes from here.
- If, for any round, a Gypsy does not feel that they have any good Tarot Cards in their hand, they are allowed to skip giving a psychic reading for that round and trade in as many of their Tarot Cards as they want for new ones.
- Play continues until one player has accumulated so many Fortune-Seeker cards that nobody wants to play with them anymore.
Gameplay Alternatives:
Combine and Conquer
- Basically the same as original gameplay, except instead of using two Tarot Cards separately in giving a psychic reading, Gypsies must combine the two cards into a single phrase and explain what it means for the Fortune-Seeker’s future.
- Basically the same as original gameplay, except Gypsies can use as many or as few of their Tarot Cards as they want in giving a psychic reading.
- Players do not start with any Tarot Cards in their hand.
- One player turns over a Fortune-Seeker card.
- All other players are Gypsies for this round. After the Fortune-Seeker card has been read, Gypsies pick three Tarot Cards from the deck.
- In giving a psychic reading, Gypsies must use one of the cards to read the Fortune-Seeker’s past, one of the cards to read their present, and the third card to read their future.
- After all Gypsies have given their psychic readings, the Fortune-Seeker picks their favorite. The Gypsy that gave that psychic reading wins the Fortune-Seeker card for that round.
- Everybody starts with 7 Tarot Cards in their hand.
- One person flips over a Fortune-Seeker card, but in this version of the game that person is not a judge. Instead, that person says one sentence about the Fortune-Seeker that incorporates one of their Tarot Cards (after playing that card, the player replenishes their hand to again have 7 Tarot Cards).
- The person to that player’s left then continues the story by using one sentence that incorporates one of their Tarot Cards. The story should flow at least somewhat logically and cannot be a complete non sequitur.
- Play continues with each player adding one sentence onto the story using one of their Tarot Cards until somebody cannot come up with a sentence fast enough (taking more than 5 seconds from when the person to their right finished before starting their sentence), or until somebody uses a sentence that had absolutely no relevance to the preceding story (determined by a majority of the group booing a player’s sentence).
- The player who breaks the chain loses that round (for elimination version, three losses and you're out; for drinking version, if you lose you drink).
- The next round starts with the player who lost the last round flipping over a new Fortune-Seeker card.
- Basically the same as Stream of Consciousness, except players do not start with any Tarot Cards in their hand, and instead pick a Tarot Card from the deck as soon as the person to their right finishes their sentence that they must then use in the subsequent sentence.